### Unit 1 – Numbers All Around Us

__Fairies in the Fog 5__ – Find the missing number in a 5s counting pattern.

__Gingerbread Men__ – Count and order with gingerbread men. Select “view fullscreen” for use during whole group instruction.

__Whack a Mole__ – Select the number in a counting sequence. Game can be set for any start number and any counting-by sequence.

__Bonds of Ten__ – Build combinations to ten with pipe sections to set a whale free.

__Math Lines__ – Race to pair numbers that add up to 10. Or select this version of __Math Lines__ and choose your own target number.

__Ten Frame__ – Compose and decompose numbers to 10 on a ten frame

__Fairies in the Fog 10__ – Find the missing number in a 10s counting pattern.

__Partitioning Numbers__ – View a visual model of tens and units and click on the number represented.

### Unit 2 – Developing Strategies with Dice & Dominoes

__Addition with Manipulatives__ – See and hear an addition problem, then click on the answer. Drag marbles onto a work surface to help with counting, as needed. Five levels of addition included, starting with simple 1 digit problems. Players must score 70% or greater to advance levels.

__Balloon Pop Comparison__ – Pop the balloon to match a statement, either “greater number” or “lesser number.” Also see __alternate version__ with 3 balloons.

__Okta’s Rescue__ – Click on the number of Oktas that add up to a specified sum. Choose the target range (1-6, 1-12, 1-18) and time limit. After time is up, add the total number of Oktas rescued and slide an arrow on a number line to show the total.

__Bonds of Ten__ – Build combinations to ten with pipe sections to set a whale free.

__Connect the Dots: Multiples__ – In these connect the dot pictures, players set the counting sequence. Set the pictures to practice counting by 1s, 5s, 10s, or set your own number to practice multiples.

__Fairies in the Fog 5__ – Find the missing number in a 5s counting pattern.

### Unit 3 – Adding, Subtracting, Counting & Comparing

__Bonds of Ten__ – Build combinations to ten with pipe sections to set a whale free.

__Bridge Doubles__ – Double numbers 1-10 to complete a series of bridge spans.

__Dinosaur Dentist__ – Use knowledge of *doubles plus or minus one* to remove the dinosaur’s bad tooth.

__Doorway Odd and Even__ – Variety of odd and even math games include: pairing shoes, sorting ladybug spots, painting houses by number, selecting odd or even numbered eggs.

__Math Lines__ – Race to pair numbers that add up to 10. Or select this version of __Math Lines__ and choose your own target number.

__Ten Frame__ – Compose and decompose numbers to 10 on a ten frame.

__Grouping & Grazing__ – Count, add, & subtract to move cows into corrals. Corral in groups of 5 or 10.

__Balloon Pop Comparison__ – Pop the balloon to match a statement, either “greater number” or “lesser number.” Also see __alternate version__ with 3 balloons.

__Raceway Number Values Junior__ – Compare dots and insert the correct symbol: <, >, =. After each level, players compete in a very short bonus (driving) activity.

### Unit 4 – Leapfrogs on the Number Line

__Okta’s Rescue__ – Click on the number of Oktas that add up to a specified sum. Choose the target range (1-6, 1-12, 1-18) and time limit. After time is up, add the total number of Oktas rescued and slide an arrow on a number line to show the total.

__Octopus__ – Click on the shell that shows 10 more than the given number.

__Connect the Dots: Multiples__ – In these connect the dot pictures, players set the counting sequence. Set the pictures to practice counting by 1s, 5s, 10s, or set your own number to practice multiples.

__Place the Penguin__ – Place penguins on unit & ten charts to represent expanded form of a given number. Level 1 = units & tens. Level 2 = units, tens, hundreds.

### Unit 5 – Geometry

__Geometry Shapes__ – Complete puzzles by recognizing similarities and differences in shapes. Audio directions for non-readers.

__Patch Tool__ – Drag and drop virtual pattern blocks: arrange blocks to create designs, build sequences, or fill in a puzzle (similar to a tangram puzzle).

### Unit 6 – Figure the Facts with Penguins

__Bridge Doubles__ – Double numbers 1-10 to complete a series of bridge spans.

__Dinosaur Dentist__– Use knowledge of *doubles plus or minus one* to remove the dinosaur’s bad tooth.

__Place the Penguin__ – Place penguins on unit & ten charts to represent expanded form of a given number. Level 1 = units & tens. Level 2 = units, tens, hundreds.

__Ten Frame__ – Compose and decompose numbers to 10 on a ten frame.

### Unit 7 – One Hundred & Beyond

__100 Hunt +10__ – While looking at a 100 grid, click on the number that is 10 more than the target number.

__Dinosaur Place Value__ – Select the numbers (tens and units) that make up a given 2-digit number.

__Flip Counter__ – Model which digits change as you count forward or backward by 1s, 10s, 100s, or 1000s.

__Grouping & Grazing__ – Count, add, & subtract to move cows into corrals. Corral in groups of 5 or 10.

__Octopus__ – Click on the shell that shows 10 more than the given number.

__Partitioning Numbers__ – View a visual model of tens and units and click on the number represented.

__Place the Penguin__ – Place penguins on unit & ten charts to represent expanded form of a given number. Level 1 = units & tens. Level 2 = units, tens, hundreds.

__Shark Numbers__ – Given three numbers, look at the base ten pieces and click on the bubble that shows that number. Shark bites the boat if incorrect.

__Shark Pool Place Value__ – Look at the base ten pieces and click on the bubble that shows that number. In this game there are many numbers to choose from.

__Catapult Count On__ – Add a single digit to a double digit to jump to the next multiple of ten on a number line and destroy a castle. Pull down on the catapult to adjust the number added on the number line. Check “hide jumps” to use mental math. See __help video__ for demo.

__Connect the Dots: Multiples__ – In these connect the dot pictures, players set the counting sequence. Set the pictures to practice counting by 1s, 5s, 10s, or set your own number to practice multiples.

__Okta’s Rescue__ – Click on the number of Oktas that add up to a specified sum. Choose the target range (1-6, 1-12, 1-18) and time limit. After time is up, add the total number of Oktas rescued and slide an arrow on a number line to show the total.

__Saucer Sorter__ – Count numbers in any sequence (count by 2s, 5s, and more) up to 200. The teacher tool allows you to cover numbers or move numbers around in a given sequence.

__Techno Tortoise__ – Add 2 numbers by moving a turtle along a number line using -1, +1, +5, or +10. Most problems are multi-digit. Site includes a demonstrator tool that could be used by teachers for whole group instruction. In the game mode, 5 correct answers results in a quick non-math, video-like activity.

__Adding 10 Depth Charger__ – Add 10 to the sonar scanner to destroy robot submarines.

__Addition with Manipulatives__ – See and hear an addition problem, then click on the answer. Drag marbles onto a work surface to help with counting, as needed. Five levels of addition included, starting with simple 1 digit problems. Players must score 70% or greater to advance levels.

__Math Madness__ – Fill in the addend, subtrahend or factor to score points in this basketball arcade game

__Compare Money Amounts__ – Look at two sets of coins and determine which has the greater value. Shows the problems attempted and time elapsed.

__Count Pennies, Nickels, and Dimes__ – Add the value of a coin collection and type in answer. Audio option. Shows the problems attempted and time elapsed.

__Count Pennies, Nickels, Dimes, and Quarters__ – Count mixed collections of coins in this quiz format. Audio option. Shows the problems attempted and time elapsed.

__Equivalent Coins__ – Look at a set of coins and choose the group of coins that shows the same amount. Shows the problems attempted and time elapsed.

__How Much is the Coin Worth?__ – View a coin and identify its value. Audio option. Shows the problems attempted and time elapsed.

### Unit 8 – Changes, Changes

__Connect the Dots: Multiples__ – In these connect the dot pictures, players set the counting sequence. Set the pictures to practice counting by 1s, 5s, 10s, or set your own number to practice multiples.

__Fairies in the Fog 5__ – Find the missing number in a 5s counting pattern.

__Snapdragon Tell the Time__ – Use arrows to move clock hands in one hour increments to match the given time in words. “Set clock to six o’clock.” Teacher could read time and have students determine time on clock and how far to move clock hands.

__100 Hunt +10__ – While looking at a 100 grid, click on the number that is 10 more than the target number.

__Adding 10 Depth Charger__ – Add 10 to the sonar scanner to destroy robot submarines.

__Octopus__ – Click on the shell that shows 10 more than the given number.

__Compare Numbers__ – Compare numbers and place the correct sign between them. Three levels: numbers to 100, 1,000, 10,000.

__Fairies in the Fog 10__ – Find the missing number in a 10s counting pattern.

__Grouping & Grazing__ – Count, add, & subtract to move cows into corrals. Corral in groups of 5 or 10.

__Partitioning Numbers__ – View a visual model of tens and units and click on the number represented.

__Raceway Number Values__ – Compare numbers with less than, greater to, and equals signs. Two levels of play.

__Techno Tortoise__ – Add 2 numbers by moving a turtle along a number line using -1, +1, +5, or +10. Most problems are multi-digit. Site includes a demonstrator tool that could be used by teachers for whole group instruction. In the game mode, 5 correct answers results in a quick non-math, video-like activity.